So I read an article that describes some approaches to game
design, which is one of the areas that I would like to pursue as a
hobby:
https://medium.com/@AntonMartynov/games-as-a-tool-of-self-discovery-29e3111c92fa#.9gvmmuboc
It's conclusion:
"When creating a game we should strive not only to entertain and put
inside our own opinions. Game should be the tool that helps a person to
be a co-author of their experience, to develop in the directions that he
or she had not seen for themselves before."
I agree with
the author of the article. I find that games that do provide such unique
experiences and possibilities tend to be not only more entertaining,
but also rather insightful. One of such games, from my personal
experience, was Undertale, a game that provides a deep connection to the
world and its characters that are being explored despite being very
graphically simplistic. The gameplay, like the story and its characters,
are unique too, as when the player is in combat, the player gets to see
the personality of the enemy that he/she is fighting, and each attack
of the enemy and their behavior is unique. The game, in the end,
provides both entertainment to the player and the ideas and insights
that are shown in a unique way, giving the player the element of a
choice and exploration as well. That is an example of a great game
design, and one can learn a lot from such great games by exploring every
element of it.
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